vector of objects vs vector of pointers

vector of objects vs vector of pointers

Larger objects will take more time to copy, as well as complex or compound objects. A typical implementation consists of a pointer to its first element and a size. Particles vector of objects: mean is 69ms and variance should be ok. The main difference between a std::span and a std::string_view is that a std::span can modify its objects. Why is RTTI needed for non-polymorphic typeid? This contiguous memory can be a plain array, a pointer with a size, a std::array, a std::vector, or a std::string. Copying a pointer into a vector is not dependent on the object size. You have to manually iterate the vector and delete the pointers yourself when you know they're dynamically allocated, or better, use std::unique_ptr and you never need to call delete on anything. That is, the elements the vector manages are the pointers, not the pointed objects. Before we can update any fields of the first particle, it has to be fetched from the main memory into cache/registers. Premise : In C++ it is convenient to store like object instances in std containers (eg: std::vector). Now, as std::thread objects are move only i.e. In C++ we can declare vector pointers using 3 methods: Using std::vector container Using [ ] notations Using the new keyword (Dynamic Memory) 1. when working with a vector of pointers versus a vector of value types. Use nullptr for not existing object Instead of the vector of Objects, the Pool will store the vector of pointers to Objects. Larger objects will take more time to copy, as well as complex or compound objects. Difference between constant pointer, pointers to constant, and constant pointers to constants, vector::front() and vector::back() in C++ STL, vector::empty() and vector::size() in C++ STL, vector::operator= and vector::operator[ ] in C++ STL, vector::at() and vector::swap() in C++ STL, vector::begin() and vector::end() in C++ STL, vector :: cbegin() and vector :: cend() in C++ STL, How to flatten a Vector of Vectors or 2D Vector in C++, vector::crend() & vector::crbegin() with example, vector::push_back() and vector::pop_back() in C++ STL. Now lets create a std::function<> object that we will pass to thread object as thread function i.e. Stay informed about my mentoring programs. simple Console table. There, you will also be able to use std::unique_ptr which is faster, as it doesn't allow copying. quite close in the memory address space. It depends. Additionally, the hardware Prefetcher cannot figure out the pattern - it is random - so there will be a lot of cache misses and stalls. github/fenbf/benchmarkLibsTest. That would remove your confusion: No delete or new anymore, because the object is directly in the vector. dimensional data range. Particles vector of pointers but not randomized: mean is 90ms and Vector of 20,000 small objects vs vector of 20,000 object pointers to 20,000 heap objects. As pointed out in Maciej Hs answer, your first approach results in object slicing. This decay is a typical reason for errors in C/C++. Or should it be in one class which contains all behaviours? How do you know? * Group, Revisiting An Old Benchmark - Vector of objects or pointers Thank you for your understanding. This is a type of array that can store the address rather than the value. method: Only the code marked as //computation (that internal lambda) will be For the unique_ptr and shared_ptr examples, is it still covariant, because they all return the "How is the appropriate overloaded output operator for std::string found?" If I gradually build up from one to a hundred strings in an array, is that enough information to tell which is better? If we will try to change the value of any element in vector of thread directly i.e. On the diagram above, you can see that all elements of the vector are next to each other in the memory block. To make polymorphism work You have to use some kind of pointers. std::vector and other containers will just remove the pointer, they won't free the memory the pointer points to. All rights reserved. and "C++17 - Avoid Copying with std::string_view". acknowledge that you have read and understood our, Data Structure & Algorithm Classes (Live), Data Structure & Algorithm-Self Paced(C++/JAVA), Android App Development with Kotlin(Live), Full Stack Development with React & Node JS(Live), GATE CS Original Papers and Official Keys, ISRO CS Original Papers and Official Keys, ISRO CS Syllabus for Scientist/Engineer Exam, Initialize a vector in C++ (7 different ways), Map in C++ Standard Template Library (STL), Set in C++ Standard Template Library (STL), Left Shift and Right Shift Operators in C/C++, Priority Queue in C++ Standard Template Library (STL), Input/Output Operators Overloading in C++. See my previous post about those benchmarking libraries: Micro * Z Score. Check out this lecture about linked lists by Bjarne Stroustrup: 2023 ITCodar.com. Using vectors of pointers #include #include using namespace std; static const int NUM_OBJECTS = 10; With Nonius I have to write 10 benchmarks separately. 10k. Thanks in particular to Jon Hess, Lakshman, Christian Wittenhorst, Sherhy Pyton, Dendi Suhubdy, Sudhakar Belagurusamy, Richard Sargeant, Rusty Fleming, Ralf Abramowitsch, John Nebel, Mipko, and Alicja Kaminska. A vector of smart pointers may take additional performance hits compared to a vector of raw pointers. Since you are explicitly stating you want to improve your C++, I am going to recommend you start using Boost. It affects the behavior invoked by using this pointer since the object it points to no longer exists. Here is a quote from Eric Nieblersrange-v3 implementation,which is the base for the C++20 ranges: "Views are composable adaptations of ranges where the adaptation happens lazily as the view is iterated." Disclaimer: Any opinions expressed herein are in no way representative of those of my employers. On the other hand, having pointers may be important if you are working with a class hierarchy and each "Object" may in fact be some derived type that you are just treating as an Object. Each benchmark will be executed 20 times (20 This can help you with your problem in three different ways: Using a shared_ptr could declare your vector like this: This would give you polymorphism and would be used just like it was a normal vector of pointers, but the shared_ptr would do the memory-management for you, destroying the object when the last shared_ptr referencing it is destroyed. This email address is being protected from spambots. Using c++11's header, what is the correct way to get an integer between 0 and n? Designed by Colorlib. The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user. Will you spend more time looping through it than adding elements to it? Storing pointers to allocated (not scoped) objects is quite convenient. If the objects can't be copied or assigned, then you can't put them directly into a std::vector anyway, and so the question is moot. Yes, you created a memory leak by that. the object stores a large amount of data), then you might want to store pointers for efficiency reasons. In In Re Man. The test code will take each element of the problem You haven't provided nearly enough information. interested in more professional benchmarking span1 references the std::vector vec(1). Be careful with hidden cost of std::vector for user defined, C++11 Multithreading - Part 1 : Three Different ways to, C++11 - Variadic Template Function | Tutorial & Examples, C++11 : Start thread by member function with arguments. Definitely the first! You use vector for its automatic memory management. Using a raw pointer to a vector means you don't get automatic memory mana With Celero we And as usual with those kinds of experiments: pleas measure, measure and measure - according to your needs and requirements. They are very random and the CPU hardware prefetcher cannot cope with this pattern. * Problem Space detect the same problems of our data as weve noticed with Nonius. I've recently released a new book on Modern C++: runs generate method - so that we have some random numbers assigned. Notice that only the first 8 0. If the copying and/or assignment operations are expensive (e.g. Download a free copy of C++20/C++17 Ref Cards! As you can see we can even use it for algorithms that uses two Press J to jump to the feed. How to approach copying objects with smart pointers as class attributes? In our We can also push std::thread without specifically specifying std::move(), if we pass them as rvalue i.e. * Kurtosis For 1000 particles we need on the average 2000 cache line reads! Click below to consent to the above or make granular choices. This may be performance hit because the processor may have to reload the data cache when dereferencing the pointer to the object. 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Note about C++11: reference_wrapper has also been standardized in C++11 and is now usable as std::reference_wrapper without Boost. As for your second question, yes, that is another valid reason to store pointers. However its also good to remember that when the object inside a container is heavy it might be better to leave them in the same place, but use some kind of indexing when you sort or perform other algorithms that move elements around. The raw pointers must be deleted before the vector can be destructed; or a memory leak is created. Heres the code for a vector of unique_ptr, the code is almost the same for a vector of shared_ptr. The small program shows the usage of the function subspan. In other words, for each particle, we will need 1.125 cache line reads. The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes. That means the pointer you are saving is not a pointer to the object inside the vector. Deleting all elements in a vector manually is an anti-pattern and violates the RAII idiom in C++. So if you have to store pointers to objects in a Further, thanks to the functions std::erase and std::erase_if, the deletion of the elements of a container works like a charm. 1. C++ Core Guidelines: Better Specific or Generic? WebSet ptr [i] to point to data [i]. There are: So they not only read the data but also perform a copy (when the algorithm decides to swap items or move to a correct place according to the order). function objects versus function pointers, Proper destruction of pointers to objects, memory mapped files and pointers to volatile objects. Full repository can be found here: github/fenbf/PointerAccessTest but the code is also tested with Quick Bench: Theres also experimental code at https://github.com/fenbf/benchmarkLibsTest where I wrote the same benchmark with a different library: Celero, Google Benchmark, Nonius or Hayai (and see the corresponding blog post: Revisiting An Old Benchmark - Vector of objects or pointers). Mutual return types of member functions (C++), Catching an exception class within a template. If all you care about is the objects, then they are more or less equivalent; you just have an extra level of indirection. How to erase & delete pointers to objects stored in a vector? If any of the destructed thread object is joinable and not joined then std::terminate () Constructs a vector of pointers, creates an instace of SomeObject and pushes an address of this object to your vector. I don't know of any other structures (aside from a tree structure, which is not especially appropriate here). 0}. In general you may want to look into iterators when using containers. Due to how CPU caches work these days, things are not simple anymore. In C++ we can declare vector pointers using 3 methods: Using vectors to create vector pointers is the easiest and most effective method as it provides extra functionality of STL. Sometimes you want a vector of objects, sometimes you want a vector of pointers to objects, and sometimes you want something else entirely. WebVector of Objects A vector of Objects has first, initial performance hit. There are two global variables that you probably have used, but let them be the only ones: std::cin & std::cout. Check it out here: Examples of Projections from C++20 Ranges, Fun with printing tables with std::format and C++20, std::initializer_list in C++ 2/2 - Caveats and Improvements. The pointer is such that range [data (), data () + size ()) is always a valid range, even if the container is empty ( data () is not dereferenceable in that case). Memory leaks; Shallow copies; Memory Leaks In contrast, std::span automatically deduces the size of contiguous sequences of objects. Your choices will be applied to this site only. When you call delete, the object is deleted and whatever you try to do with that object using invalid (old, dangling) pointer, the behavior is undefined. It can be done using 2 steps: Square brackets are used to declare fixed size. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Vector of shared pointers , memory problems after clearing the vector. * Iterations/sec To compile the above example in linux use. There are 2 deferences before you get to the object. When I run Check out the Boost documentation. get even more flexibility and benchmarks can be executed over different You can also have a look and join discussions in those places: I've prepared a valuable bonus if you're interested in Modern C++! No need to call List[id]->~Ball() also no need to set pointer to NULL as you are going to erase the element anyway. And pointers come with their lot of constraints: they have their own semantics, they make things harder to copy objects, etc. C++20: Define the Concept Regular and SemiRegular, C++20: Define the Concepts Equal and Ordering, A Brief Overview of the PVS-Studio Static Code Analyzer, C++20: Two Extremes and the Rescue with Concepts, The new pdf bundle is ready: C++ Core Guidelines: Performance, "Concurrency with Modern C++" has a new chapter, C++ Core Guidelines: Naming and Layout Rules, C++ Core Guidelines: Lifetime Safety And Checking the Rules, C++ Core Guidelines: Type Safety by Design. a spreadsheed to analyze it and produce charts. Will it need to have elements added and removed frequently? The technical storage or access that is used exclusively for statistical purposes. If you want to delete pointer element, delete will call object destructor. Back in main the data type receives this vector pointer by a necessary data type. What std::string? doing Java the C++ way), sending lparam as a pointer to class, and use it in WndProc(), C++ last digit of a random sequence of powers, Function return in branches of an `if` vs outside the `if`, in C++, QLineEdit could not set shortcuts when it's in focus, Physical Boost.Units User Defined Literals, Why does std queue not define a swap method specialisation, Linking C++ to static library; undefined reference errors. All right - if I go back to my original point, say I have an array of a hundred. memory. This is 78% more cache line reads than the first case! The same problem occurs to store a collection of polymorphic objects in a vector: we have to store pointers instead of values: the measurement happens: Additionally I got the test where the randomization part is skipped. 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If speed of insertion and removal is your concern, use a different container. Your email address will not be published. allocated in a continuous memory block vs allocated individually as https://www.youtube.com/watch?v=YQs6IC-vgmo, https://www.youtube.com/watch?v=WDIkqP4JbkE, Performance of container of objects vs performance of container of pointers. 2011-2022, Bartlomiej Filipek Unfortunately I found it hard to create a series of benchmarks: like Please call me if you have any questions. 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WebYou should use a vector of objects whenever possible; but in your case it isn't possible. Overloading, variadic functions and bool type, Unable to discriminate template specialization with enable_if and is_base_of. Some objects are cheaper to construct/copy contruct/move construct/copy/move/destruct than others, regardless of size. 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Boost MultiIndex - objects or pointers (and how to use them?)? In C++, should different game entities have different classes? Each pointer within a vector of pointers points to an address storing a value. Idea 4. The Winner is: Multithreading: The high-level Interface. In contrast, span2 only references all elements of the underlying vec without the first and the last element (2). Then we can take it and use All rights reserved. The code will suffer from a memory leak if the programmer does not free up the memory before exiting.

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vector of objects vs vector of pointers